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Baltasar Fernández-Manjón & Juan Manuel Sánchez-Pérez 
Computers and Education 
E-Learning, From Theory to Practice

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Computers have long been used in education and today their use is having an ever greater impact on society thanks to the increasing educational success of the Internet and easier access to it. This broad field, which may include any kind of learning process aided by Information and Communication Technologies, is usually referred to as e-learning. E-learning is commonly recognized as a powerful and valuable extension to traditional educational initiatives and Learning Management Systems (LMS) are key tools that support these new educational models. For this reason a significant amount of research and development on both technological and educational issues in e-learning has been taking place with striking results. The field is beginning to come of age and is making important advances in the development, reusability and interoperability of educational content fostered by maturing standards and specifications (e. g. IMS, ADL/SCORM). Nevertheless, even if we take these advances into account, more research and application work is needed in order to produce more cases of success and to generalize e-learning in industry, universities and schools. Certain problems have been identified such as those regarding costs, the knowledge needed to effectively apply this approach, or the fact that in many cases traditional LMS sometimes lack the required flexibility and adaptability to implement innovative educational models that need to be addressed.
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Table of Content

A History of E-Learning.- .Lrn: E-Learning Inside and Outside The Classroom.- Educational Modeling Languages.- Representing Adaptive and Adaptable Units of Learning.- Schoolsenses@Internet.- Design and Development of Digital Educational Content.- Applying Semantic Techniques to Integrate Electronic Course Catalogues.- Tele-Education of the Instruction Dynamic Scheduling Using a Web Simulator.- Universalizing Chasqui Repositories with a Flexible Importation / Exportation System.- An Approach for Modelling Interactive and Collaborative Aspects in CSCL Systems.- Skc: Measuring the Users Interaction Intensity.- Swad: Web System for Education Support.- Towards the Everyday Computing in the Classroom Through Rfid.- Using Java and C# for Educational Simulators: The Case of Simple-2.- Iterative Design of Learning Processes.- Design by Contract-Based Selection and Composition of Learning Objects.- Online Evaluation at Higher and Secondary Education.- Game Implementation: An Interesting Strategy to Teach Genetic Algorithms.- Instructional Theories to Model Educational Content: A Case Study.
Language English ● Format PDF ● Pages 241 ● ISBN 9781402049149 ● File size 5.3 MB ● Editor Baltasar Fernández-Manjón & Juan Manuel Sánchez-Pérez ● Publisher Springer Netherland ● City Dordrecht ● Country NL ● Published 2007 ● Downloadable 24 months ● Currency EUR ● ID 2147757 ● Copy protection Social DRM

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