Charles Sanders Peirce (1839-1914) was one of the United States’ most original and profound thinkers, and a prolific writer. Peirce’s game theory-based approaches to the semantics and pragmatics of signs and language, to the theory of communication, and to the evolutionary emergence of signs, provide a toolkit for contemporary scholars and philosophers. Drawing on unpublished manuscripts, the book offers a rich, fresh picture of the achievements of a remarkable man.
InhaltsverzeichnisPreface. Bibliographical abbreviations. Part I: Peirce. 1. AN INTRODUCTION TO PEIRCE’S LOGIC AND SEMEIOTICS. 1.1 Kant’s influence and the logical roots of pragmatism. 1.2 On this uninteresting planet: a biographical sketch. 1.3 Signs, logic and semeiotics. 2. FROM PRAGMATISM TO PRAGMATICS. 2.1 Peirce, communication and formal pragmatics. 2.2 Common ground and natural language. 2.3 Conclusions. Appendix: The early dawn of neuroscience. 3. PEIRCE’S GAME-THEORETIC IDEAS IN LOGIC. 3.1 Introduction. 3.2 The emergence of the notion of strategy. 3.3 The economics of research and evolutionary metaphysics. 3.4 The theory of existential graphs. 3.5 Graphs, semeiotics and language. 3.6 Conclusions. 4. MOVING PICTURES OF THOUGHT I. 4.1 Introduction. 4.2 Existential graphs in a historical context. 4.3 The magic lantern lit up. 4.4 Existential graphs on the move. 5. MOVING PICTURES OF THOUGHT II. 5.1 Information flow in existential graphs. 5.2 Extending existential graphs. 5.3 The game interpretation fine-tuned. 5.4 Topology, graphs and games. 5.5 On diagrammatic representations. 5.6 Conclusions. Appendix: Some diagrammatic representations. 6. EXISTENCE, CONSTRUCTIVISM, MODELS, MODALITY. 6.1 Introduction. 6.2 The emergence of existence in quantificational logic. 6.3 The rise of constructivism. 6.4 Two and three in tension?. 6.5 The endoporeutic method. 6.6 Modality and quantification. 6.7 Conclusions. Appendix: The entry on Modality in MS 1147. Part II: Games. 7. SEMANTIC GAMES IN LOGIC AND LANGUAGE. 7.1 Introduction. 7.2 Game-theoretic semantics. 7.3 Logic and imperfect information. 7.4 Directions in game-theoretic semantics. 7.5 Semantic games and natural language. 7.6 Conclusions. 8. LOGIC, LANGUAGE GAMES AND LUDICS. 8.1 Introduction. 8.2 Wittgenstein, language games and logic. 8.3Wittgenstein and Peirce. 8.4 Language games in computation. 8.5 On ‚one of the most fundamental language-games‘. 8.6 Wittgenstein and Peirce revisited. 8.7 Logical semantics from a game-theoretic perspective. 9. DIALOGUE FOUNDATIONS AND INFORMAL LOGIC. 9.1 Lead-in. 9.2 Whither dialogue foundations? 9.3 Informal logic from a pragmatist perspective. 9.4 Conclusions. Appendix: A dialogue. 10. GAMES: FORMAL TOOLS OR EXPLANATIONS? 10.1 Introduction. 10.2 Game diversity in science and formal studies. 10.3 Game theories as explanations. 10.4 Conclusions. Part III: Language and Communication. 11. THE EVOLUTION OF SEMANTICS. 11.1 Introduction. 11.2 Semantic games and linguistic meaning. 11.3 Evolutionary language-games. 11.4 Truth, meaning and composition. 11.5 Common knowledge in the evolution of semantics. 11.6 Comparison and outlook. 12. PRAGMATICS FROM PEIRCE TO GRICE AND BEYOND. 12.1 Introduction. 12.2 Peirce’s pragmatism vs. pragmatics. 12.3 Economics, evolution and language change. 12.4 Pragmatics betwixt Peirce and Grice. 12.5 Grice in the wake of Peirce. 12.6 Post-Gricean pragmatics: towards relevance. 12.7 Historical and Peircean pragmatics. 12.8 Agenda cognitive linguistics. 12.9 Conclusions. 13. PEIRCE’S THEORY OF COMMUNICATION. 13.1 Introduction. 13.2 Triangulate them all. 13.3 Applications and complications. 13.4 Pragmatism from a communicational perspectiv. 13.5 Towards open-systems philosophy. 13.6 Conclusions. Appendix: Manuscript 614 on Common Ground. 14. GAMES AND AGENTS: A PEIRCEAN MANIFESTO. 14.1 A semeiotic perspective. 14.2 On the foundations of agent methodology. 14.3 Games, agents and information. 13.4 Conclusions. 15. FINAL WORDS. Bibliography. Index.