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Author: Anton Nijholt

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Desney Tan has been a Researcher in the Visualization and Interaction Area at Microsoft Research since 2004, and now manages the Computational User Experiences group. He also holds an affiliate faculty appointment in the Department of Computer Science and Engineering at the University of Washington. Desney’s research interests include Human-Computer Interaction and Physiological Computing. In general, he spends large chunks of time applying signal processing and machine learning to recognizing noisy signals, specifically those in or on the human body, and using them in interesting ways. However, he is a somewhat schizophrenic researcher and has worked on projects in many other domains. Desney received his Bachelor of Science in Computer Engineering from the University of Notre Dame in 1996, after which he spent a couple of years building bridges and blowing things up in the Singapore Armed Forces. He later returned to Carnegie Mellon University, where he worked with Randy Pausch and earned his Ph D in Computer Science in 2004. Desney was honored as one of MIT Technology Review”s 2007 Young Innovators Under 35 for his work in braincomputer interfaces, as well as named one of Sci Fi Channel”s Young Visionaries at TED 2009. For more complete CV and publications list, see: http://research.microsoft.com/~desney/cv.htm and http://research.microsoft.com/~desney/publications.htm. Anton Nijholt studied mathematics and computer science at Delft University of Technology in the Netherlands. He obtained a Ph D from the Vrije Universiteit in Amsterdam in 1980 and since then he has held positions at universities in Canada, Belgium and the Netherlands before settling down as full professor of computer science at the University of Twente in the Netherlands. In 1996 he spent a sabbatical year on studying (computational) humor at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences in Wassenaar, the Netherlands. Currently he is heading the Human Media Interaction research group at his university. His main research interests are multiparty interaction, multimodal interaction (including brain-computer interfacing), and entertainment computing. Anton Nijholt has (co-)authored many scientific papers in these areas and acted as the guest editor of various well-known journals. In the large-scale Dutch Brain Gain project on brain-computer interfacing he is responsible for the research theme “brain-computer interfacing for healthy users” with a focus on game applications. For more complete CV and publications list, see: http://wwwhome.cs.utwente.nl/~anijholt/index.php?topic=about and http://wwwhome.cs.utwente.nl/~anijholt/index.php?topic=publications




21 Ebooks by Anton Nijholt

Adrian David Cheok & Anton Nijholt: Entertaining the Whole World
‘Entertainment media’ are entertainment products and services that rely on digital technology and include traditional media (such as movies, TV, computer animation etc) as well as emerging services f …
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€53.49
Desney S. Tan & Anton Nijholt: Brain-Computer Interfaces
For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such …
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English
€96.29
Anton Nijholt: Brain Art
This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regio …
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English
€171.19
Daniele Miorandi & Vincenzo Maltese: Social Collective Intelligence
The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the strengths of humans, machines and collectives in …
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English
€53.49
Anna Esposito & Nick Campbell: Development of Multimodal Interfaces: Active Listening and Synchrony
This volume brings together, through a peer-revision process, the advanced research results obtained by the European COST Action 2102: Cross-Modal Analysis of Verbal and Nonverbal Communication, …
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English
DRM
€95.19
Brendan Z. Allison & Stephen Dunne: Towards Practical Brain-Computer Interfaces
Brain-computer interfaces (BCIs) are devices that enable people to communicate via thought alone. Brain signals can be directly translated into messages or commands. Until recently, these …
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English
€149.79
Anton Nijholt: Playable Cities
This book addresses the topic of playable cities, which use the ‘smartness’ of digital cities to offer their citizens playful events and activities. The contributions presented here examine various …
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€160.49
Anton Nijholt: Making Smart Cities More Playable
This book explores the ways in which the broad range of technologies that make up the smart city infrastructure can be harnessed to incorporate more playfulness into the day-to-day activities that ta …
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€160.49
Anton Nijholt: More Playful User Interfaces
This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiolo …
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English
€96.29
Anton Nijholt: Playful User Interfaces
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and …
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English
€96.29
Fabien Lotte & Chang S. Nam: Brain-Computer Interfaces Handbook
Brain-Computer Interfaces Handbook: Technological and Theoretical Advances provides a tutorial and an overview of the rich and multi-faceted world of Brain-Computer Interfaces (BCIs). The authors …
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€111.85
Fabien Lotte & Chang S. Nam: Brain-Computer Interfaces Handbook
Brain-Computer Interfaces Handbook: Technological and Theoretical Advances provides a tutorial and an overview of the rich and multi-faceted world of Brain-Computer Interfaces (BCIs). The authors …
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English
DRM
€112.40
Katayose Haruhiro & Anton Nijholt: Advances in Computer Entertainment
This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The …
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€111.64
Rim Jallouli & Anton Nijholt: Digital Economy. Emerging Technologies and Business Innovation
This book constitutes the refereed proceedings of the Second International Conference on Digital Economy, ICDEc 2017, held in Sidi Bou Said, Tunisia, in May 2017. The 18 papers presented in this …
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€56.13
Rim Jallouli & Yamen Koubaa: Digital Economy. Emerging Technologies and Business Innovation
This book constitutes the refereed proceedings of the Third International Conference on Digital Economy, ICDEc 2018, held in Brest, France in May 2018. The conference was founded in 2016 to discuss …
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€68.95
Thomas S. Huang & Anton Nijholt: Artifical Intelligence for Human Computing
This volume in the Lecture Notes of Artificial Intelligence represents the first book on human computing. We introduced the notion of human computing in 2006 and organized two events that were meant …
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€56.18
Michael Kipp & Anton Nijholt: Intelligent Virtual Agents
Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14-16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are …
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€111.79
Anna Esposito & Anton Nijholt: Analysis of Verbal and Nonverbal Communication and Enactment.The Processing Issues
This volume brings together the advanced research results obtained by the European COST Action 2102 "Cross Modal Analysis of Verbal and Nonverbal Communication", primarily discussed at the …
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English
DRM
€56.08
Anton Nijholt & Dennis Reidsma: Advances in Computer Entertainment
This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full …
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DRM
€56.36
H. Bunt & Anton Nijholt: Advances in Probabilistic and Other Parsing Technologies
Parsing technology is concerned with finding syntactic structure in language. In parsing we have to deal with incomplete and not necessarily accurate formal descriptions of natural languages. …
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€112.11