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Joachim Bondo & David Barnard 
iPhone User Interface Design Projects 

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With over 100, 000 i Phone applications and 125, 000 registered i Phone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the i Phone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no i Phone app can succeed without a great user interface.


Whatever type of i Phone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including:



  • Dave Barnard of App Cubby on how to use Apple’s user interface conventions and test for usability to assure better results

  • Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the i Phone

  • Former Apple employee Dan Burcaw tailors user interfaces and adds the power of Core Location, Address Book, and Camera to the social networking app, Brightkite

  • David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity

  • Craig Kemper focuses on the smallest details to create his award-winning puzzle games Tan Zen and Zentomino

  • Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab

  • Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award

  • Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the i Phone

  • Jürgen Siebert, creator of Font Shuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the i Phone screen

  • Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report


Combined with Apress’ best-selling Beginning i Phone 3 Development: Exploring the i Phone SDK, you’ll be prepared to match great code with striking design and create the app that everyone is talking about.

€35.30
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Table of Content

Thomas Phinney, Adobe, i Phone Typography, Little White Bear Studios, Tan Zen. Craig Kemper, support@littlewhitebearstudios.com, Deep Green Chess. Joachim Bondo, jb@cocoastuff.com, Tap Bots. Paul Haddad (paul@tapbots.com). Mark jardine, mark@tapbots.com, Classics. creators@classicsapp.com, Phill, Bright Kite. Martin May, martin@brightkite.com, http://brightkite.com, Piano Chords. mekentosj@gmail.com. Alexander Griekspoor, Pano Lab. jeremy@originatelabs.com, Jeremy Miller. John Geleynse, Apple, Director, Software Technology Evangelism & Sr. User Experience Evangelist.

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Language English ● Format PDF ● Pages 350 ● ISBN 9781430223603 ● File size 10.5 MB ● Publisher APRESS ● City CA ● Country US ● Published 2010 ● Downloadable 24 months ● Currency EUR ● ID 4626384 ● Copy protection Social DRM

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