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Federico Alvarez Igarzábal 
Time and Space in Video Games 
A Cognitive-Formalist Approach

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Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.
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A propos de l’auteur

Federico Alvarez Igarzábal (Dr.) works at the Cologne Game Lab of Technische Hochschule Köln as researcher and project coordinator for the ISEDA project. The goal of this project is to deliver a series of tools and strategies, including a serious game, to combat domestic violence in Europe. Previously, he was a postdoctoral researcher for the project VIRTUALTIMES, aimed at developing virtual environments to treat and diagnose psychopathologies like depression. He conducted his Ph.D. at Universität Köln and Technische Hochschule Köln on the topic of »Time and Space in Video Games«.
Langue Anglais ● Format PDF ● Pages 232 ● ISBN 9783839447130 ● Taille du fichier 10.0 MB ● Maison d’édition transcript Verlag ● Lieu Bielefeld ● Pays DE ● Publié 2019 ● Édition 1 ● Téléchargeable 24 mois ● Devise EUR ● ID 6726787 ● Protection contre la copie DRM sociale

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