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Shalini Govil-Pai 
Principles of Computer Graphics 
Theory and Practice Using OpenGL and Maya®

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Computer graphics games and animations have been popular for over a decade, and personal computers have now evolved to support real-time, realistic-looking interactive games. Open GL, a technology standard to develop CG applications, has had incredible momentum in both the professional and consumer markets. Once the domain of production houses, Open GL has grown to be the standard for graphics programming on all platforms, personal computers, and workstations. Now more than ever, people are eager to learn about what it takes to make such productions, and how they can be a part of them.


Current literature focuses more on the technology (Open GL, Direct X, etc.) and their application programming interfaces (APIs) rather than on the principles of computer graphics. The aim of Principles of Computer Graphics: Theory and Practice Using Open GL and Maya® is to give readers an understanding of the principles of computer graphics, which is key to dealing with any technology API. Hands-on examples developed in Open GL illustrate the key concepts, and by the end of the book, readers will be able to develop their own professional quality games through the same approach used in production houses.

€53.49
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Table des matières

The Basics.- From Pixels to Shapes.- Making Them Move.- Pixels, Images and Image Files.- Let The Games Begin.- It’s 3D Time!.- 3D Modeling.- Rendering: Shading and Lighting.- Advanced Techniques.- And Finally, Introducing Maya.- Making Them Move.- Animation.- Viewpoint Animation.- Lights, Camera, Action!.
Langue Anglais ● Format PDF ● Pages 296 ● ISBN 9780387254791 ● Taille du fichier 22.4 MB ● Maison d’édition Springer US ● Lieu NY ● Pays US ● Publié 2006 ● Téléchargeable 24 mois ● Devise EUR ● ID 2144148 ● Protection contre la copie DRM sociale

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