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Jennifer Roberts-Smith & Stan Ruecker 
Prototyping across the Disciplines 
Designing Better Futures

समर्थन

If people from different fields are going to work together on projects, then they need to begin to understand each other. They can be separated by the words they use, the ways they work and how they think. However, in many fields there is common ground, in the attempts to create what is sometimes called inventive knowledge. These fields progress not only by understanding increasingly more about what already exists, but by making guesses about possible better futures. The guesses consist of small forays into that future, using strategies that are variously called learning through making, research through design or, more simply, prototyping.


While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping in a dozen disciplines, illustrating them through case studies of actual projects, whether in industry or the classroom.


This edited collection aims to provide a context, a theoretical framework and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping, providing a case study as a point of comparison for identifying commonalities and divergences in current practices. Contributions are from a group of scholars with worldwide experience of working and presenting in design, and who are currently based in Canada, the United States, Chile and Brazil. 


This book isn’t just about design across the disciplines, it is about how prototyping works in different disciplines. Prototyping is a crucial part of the design process, and a practice used by  creators from all design disciplines, from architects and engineers, to industrial and service designers, to test a concept or process and evaluate an idea.


Much research has been published on prototyping in design; what makes this new book unique is the cross disciplinary nature, showing designers how they can learn from various approaches to improve their skills. Disciplines discussed include post-human design, theatre, tabletop game design, landscape architecture and arts entrepreneurship.


Primarily of interest to design scholars and practitioners with an interest in integrative design. Undergraduates and graduate students in design, HCI (human-computer interaction) and the digital humanities.  Textbook potential.

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विषयसूची

Introduction



  • Our goals

  • What’s ahead


PART 1: QUESTIONING ASSUMPTIONS


1.1 Cosmopolitical interventions: Prototyping inter-species encounters


By Pablo Hermansen and Martin Tironi


1.2 How industrial prototypes behave thru structure, function, and material
By Zhabiz Shafieyoun and Gerry Derksen


1.3 To design is to pretend: Observational modeling and Analysis by children
By Teresa Dobson, Ernesto Peña and Milena Radzikowska


1.4 Prototyping text analysis in the motorcycle shop


By Milena Radzikowska, Alyssa Kelle and Madison Snell


PART 2: PROBLEM SOLVING


2.1 Prototyping with physical-digital interactions: Conceptual models for hacking the constructed world as an inquisitive process 


By Juan De La Rosa


2.2 Designing tabletop games with the use of prototypes 


By Simone L. Sperhacke and Maurício M. E. S. Bernardes


2.3. Octagonal research globe for prototyping emergent immersive reality experiences
By Lisa E. Mercer and William C. Bullock


2.4 Persist, pivot or punt: The role of prototyping in teams involved in a commercial arts-led innovation programme 
By David Goodwin & Jill Tomasson Goodwin


PART 3: DESIGNING DISRUPTION


3.1 Making and appreciating theatre: Lessons in ethical relationality and prototype expansion
By Kathleen Gallagher and Scott Mealey


3.2 Prototyping and the critical practice of landscape architecture
By David L. Hays


3.3 Teaching materials engineering through embodied cognition
By John A. Nychka and Glenn D. Hibbard


3.4 Using prototypes to develop research questions
By Stan Ruecker and Guilherme Englert Corrêa Meyer


Conclusion



  • 1. What we’ve learned

  • 2. Final thoughts


 References

लेखक के बारे में

Dr. Milena Radzikowska designs, teaches, and conducts research as a feminist, a committed mentor, and community builder. Her work in human-computer interaction is reciprocally informed by her passion for creating safer, more inclusive and compelling spaces, both digital and analog.
भाषा अंग्रेज़ी ● स्वरूप EPUB ● पेज 292 ● ISBN 9781789381825 ● फाइल का आकार 11.9 MB ● संपादक Jennifer Roberts-Smith & Stan Ruecker ● प्रकाशक Intellect Books Ltd ● शहर Bristol ● देश GB ● प्रकाशित 2021 ● डाउनलोड करने योग्य 24 महीने ● मुद्रा EUR ● आईडी 8510464 ● कॉपी सुरक्षा Adobe DRM
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