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Massimiliano (Institute of Information and Science Technologies, CNR, Pisa, Italy) Corsini & Marco (Institute of Information and Science Technologies, CNR, Pisa, Italy) Di Benedetto 
Introduction to Computer Graphics 
A Practical Learning Approach

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Teach Your Students How to Create a Graphics Application


Introduction to Computer Graphics: A Practical Learning Approach guides students in developing their own interactive graphics application. The authors show step by step how to implement computer graphics concepts and theory using the Envy My Car (NVMC) framework as a consistent example throughout the text. They use the Web GL graphics API to develop NVMC, a simple, interactive car racing game.



Each chapter focuses on a particular computer graphics aspect, such as 3D modeling and lighting. The authors help students understand how to handle 3D geometric transformations, texturing, complex lighting effects, and more. This practical approach leads students to draw the elements and effects needed to ultimately create a visually pleasing car racing game. The code is available at www.envymycarbook.com


 



  • Puts computer graphics theory into practice by developing an interactive video game

  • Enables students to experiment with the concepts in a practical setting

  • Uses Web GL for code examples

  • Requires knowledge of general programming and basic notions of HTML and Java Script

  • Provides the software and other materials on the book’s website


Software development does not require installation of IDEs or libraries, only a text editor.

€61.56
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Format PDF ● Halaman 422 ● ISBN 9781482236330 ● Penerbit CRC Press ● Diterbitkan 2014 ● Diunduh 3 kali ● Mata uang EUR ● ID 7124643 ● Perlindungan salinan Adobe DRM
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