Who are we in simulated worlds? Will experiencing worlds that are not ‘actual’ change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.
Daftar Isi
1. The Questions Concerning Digital Technology2. A Reflection On Metaphysical Thought And Its Technological ‘ ‘Overcoming ‘ ‘
3. Worlds In The Age Of Their Digital Simulation
4. Thinking With Virtual Worlds
5. Augmented Ontologies And A Challenge To Western Philosophy: Videogames And Simulations As Mediators Of Human Thought And Experience
6. Positionality In The Digital Age: Virtual Bodies And The Effects Of Virtual Experiences
7. Virtual Worlds As Poetic Allegories
8. Virtual Worlds And The Human Condition: Cognitive, Perceptual, Critical, And Operational Limitations
Tentang Penulis
Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.
Bahasa Inggris ● Format PDF ● Halaman 194 ● ISBN 9781137521781 ● Ukuran file 2.3 MB ● Penerbit Palgrave Macmillan UK ● Kota London ● Negara GB ● Diterbitkan 2015 ● Diunduh 24 bulan ● Mata uang EUR ● ID 4453068 ● Perlindungan salinan DRM sosial