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David Mark & Dylan Bruzenak 
iPhone Advanced Projects 

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As the fourth book in our series of i Phone Projects based on the work and experiences of i Phone, this volume takes on the more advanced aspects of i Phone development. The first generation of i Phone applications has hit the App Store, and now it’s time to optimize performance, streamline the user interface, and make every successful i Phone app just that much more sophisticated.


Paired with Apress’s bestselling Beginning i Phone Development: Exploring the i Phone SDK, you’ll have everything you need to create the next great i Phone app that everyone is talking about.



  • Optimize performance.

  • Streamline your user interface.

  • Do things with your i Phone app that other developers haven’t attempted.


Along with series editor Dave Mark, your guides for this exploration of the next level of i Phone development, include:



  • Ben “Panda” Smith , discussing particle systems using Open GL ES

  • Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.

  • Tom Harrington implementing streaming audio with Core Audio, one of many i Phone OS 3 APIs.

  • Owen Goss debugging those pesky errors in your i Phone code with an eye toward achieving professional-strength results.

  • Dylan Bruzenak building a data-driven application with SQLite.

  • Ray Kiddy illustrating the full application development life cycle with Core Data.

  • Steve Finkelstein marrying an offline e-mail client to Core Data.

  • Peter Honeder and Florian Pflug tackling the challenges of networked applications in Wi Fi environments.

  • Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.

  • Joe Pezzillo pushing thefrontiers of APNS, the new in i Phone OS 3 Apple Push Notification Service that makes the cloud the limit for i Phone apps.

  • Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with Open GL ES.

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Содержание

Particle Systems: More Fun and Easier Than You Think.- Chess on the’ Net: Correspondence Gaming with Deep Green.- Audio Streaming: An Exploration into Core Audio.- You Go Squish Now! Debugging on the i Phone.- Stick Around: Building Data-Driven Applications with SQLite.- Core Data and Hard-Core Design.- Smart In-Application E-mail with Core Data and Three20.- How i Tap Tackles the Challenges of Networking.- Fake It’ Til You Make It: Tips and Tricks for Improving Interface Responsiveness.- Demystifying Apple’s Push Notification Service.- Shine On: Environment Mapping and Reflections with Open GL ES.

Об авторе

Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and i OS development, including Beginning i Phone 4 Development (Apress, 2010), More i Phone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
язык английский ● Формат PDF ● страницы 392 ● ISBN 9781430224044 ● Размер файла 5.1 MB ● издатель APRESS ● город CA ● Страна US ● опубликованный 2010 ● Загружаемые 24 месяцы ● валюта EUR ● Код товара 4626414 ● Защита от копирования Социальный DRM

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