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Dawn Stobbart 
Videogames and Horror 
From Amnesia to Zombies, Run!

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Cover of Dawn Stobbart: Videogames and Horror (PDF)

Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.

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Table of Content

Acknowledgments
Contents
List of Illustrations
Foreword
Introduction: A Light in the Darkness: Videogames and Horror
Chapter 2: Dissecting the Videogame: Genres in the Medium
Chapter 3: Transgressing Boundaries: Adaptation, Intertextuality, and Transmedia
Chapter 4: Play Me a Story: Storytelling in Horror Videogames
Chapter 5: Who Am I?: Identity and Perspective
Chapter 6: The Undead Invade: Monsters in Videogames
Chapter 7: Death and the End: The Final Chapter?
Epilogue
Bibkliography
Filmography
Gameography

About the author

This book will appeal to students and academics, however it will also be of interest to adult readers of all levels.
Language English ● Format PDF ● Pages 304 ● ISBN 9781786834379 ● File size 16.4 MB ● Publisher University of Wales Press ● Published 2019 ● Edition 1 ● Downloadable 24 months ● Currency EUR ● ID 7331093 ● Copy protection Adobe DRM
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