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Francisco J. Hens & José M. Caballero 
Triple Play 
Building the converged network for IP, VoIP and IPTV

Ủng hộ
‘Triple Play’is a combination of Internet
access, voice communication (telephony), and entertainment services
such as IP television and video on demand.



The erosion of the traditional voice service, together with the
ever-increasing competition between companies, is pushing the
telecommunications industry towards a major shift in its business
models. Customers want more services in a more flexible way. Today,
this shift can only be carried out by offering converged services
built around the Internet Protocol (IP). Triple Play, a bundle of
voice, video, and data services for residential customers, is the
basis of this new strategy.

Hens and Caballero explain how and why the telecommunications
industry is facing this change, how to define, implement and offer
these new services, and describes the technology behind the
converged network. Triple Play analyses a number of business
strategies to minimise costs, while migrating infrastructures and
offering new services.

Triple Play:

* Describes the elementary concepts of triple play service
provision and gives detailed technical information to highlight key
aspects.

* Discussed access networks, transport, signaling, service
definition and business models.

* Covers the latest innovations in Triple Play services such as
Ethernet in the First Mile (EFM), VDSL2 (Very High Speed title=’Digital Subscriber Line’
href=’http://en.wikipedia.org/wiki/Digital_Subscriber_Line’>DSL
second generation), pseudowires and Multiprotocol Label Switching
(MPLS).

* Explores video solutions (encoding, IPTV, Vo D) alongside
transmission and switching technologies (Ethernet, DSL, PON,
NG-SDH).

* Includes a chapter on IP Multimedia Subsystem (IMS) and on
fixed/mobile convergence.

Triple Play: Building the Converged Network for IP, Vo IP and
IPTV provides decision makers, engineers, telecommunications
operators, network equipment manufacturers, installers and IT
managers with a thorough understanding of the changes of
traditional voice service and its impact upon the
telecommunications industry.
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Preface.

Chapter 1. Business Strategies.

1.1 Expanding Telco Businesses.

1.2 Triple Play Applications.

1.3 Driving Factors of Triple Play.

1.4 Telcos Strategies.

1.5 Infrastructures.

1.6 Triple Play Market.

1.7 Conclusions.

Chapter 2. IP Telephony.

2.1 Coding of Voice Signals.

2.2 Network Performance Parameters.

2.3 Opinion Quality Rating.

2.4 Objective Quality Assessment.

2.5 Market Segments.

Chapter 3. Audiovisual Services.

3.1 Digital Television.

3.2 Questioning the IPTV Business Models.

3.3 Regulatory Framework.

3.4 Architectural Design.

3.5 Television and Video Services and Applications.

3.6 Formats and Protocols.

3.7 How a Codec Works.

3.8 Windows Media and VC-1.

3.9 Service Provision.

3.10 Service Assurance.

Chapter 4. Signalling.

4.1 The Real-time Transport Protocol.

4.2 The Real-time Control Protocol.

4.3 The Session Initiation Protocol.

Chapter 5. IP Multicasting.

5.1 IP Multicast Groups and their Management.

5.2 Multicast Routing.

Chapter 6. Qo S in Packet Networks.

6.1 Qo S Basics.

6.2 End-to-end Performance Parameters.

6.3 Marking.

6.4 Scheduling.

6.5 Congestion Avoidance.

6.6 Congestion Control and Recovery.

Chapter 7. Qo S Architectures.

7.1 Qo S in ATM Networks.

7.2 Qo S in IP Networks.

Chapter 8. Broadband Access.

8.1 Broadband Services Over Copper.

8.2 The Passive Optical Network.

8.3 Ethernet in the First Mile

8.4 Service Provisioning.

Chapter 9. Quadruple Play.

9.1 Cellular Communications Overview.

9.2 Wireless Communications Overview.

9.3 The IP Multimedia Subsystem.

Chapter 10. Carrier-class Ethernet.

10.1 Ethernet as a MAN/WAN Service.

10.2 End-to-End Ethernet.

10.3 Limitations of Bridged Networks.

10.4 Multiprotocol Label Switching.

10.5 Migration.

Chapter 11. Next-generation SDH/SONET.

11.1 Streaming Forces.

11.2 Legacy and Next-generation SDH.

11.3 The Next-generation Challenge.

11.4 Core Transport Services.

11.5 Generic Framing Procedure.

11.6 Concatenation.

11.7 Link Capacity Adjustment Scheme.

11.8 Conclusions.

Index.

Giới thiệu về tác giả

Francisco J. Hens is a senior technology specialist at Trends Communications Ltd. He holds a B.Eng. and an M.A. in Telecommunications from the Universitat Politècnica de Catalunya. Francisco has a wide experience in local and extended networks, and many of his interests include most of the technologies deployed in the field of triple play, voice, video and data applications: TCP/IP architecture and routing, Ethernet and Gigabit Ethernet, SDH, ATM, and DSL. He has published books, articles and white papers on these subjects.

José M. Caballero is the International Marketing manager for Trend Communications Ltd. He has an M.B.A., B.S. and an M.A. in computer communications. José has previously worked as a Communications Developer, Consultant at IBM, and is currently Director of Telecommunications in the UOC university. He is an acknowledged expert in next-generation networks and has published several articles, interviews and books on these subjects in the U.S., UK, Spain and Mexico. Over the last ten years José has given over 90 international lectures, seminars and conferences on Triple Play, NGN, SDH/SONET, 3G and Gigabit Ethernet.
Ngôn ngữ Anh ● định dạng PDF ● Trang 416 ● ISBN 9780470754399 ● Kích thước tập tin 13.0 MB ● Nhà xuất bản John Wiley & Sons ● Được phát hành 2008 ● Phiên bản 1 ● Có thể tải xuống 24 tháng ● Tiền tệ EUR ● TÔI 2323859 ● Sao chép bảo vệ Adobe DRM
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