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P. Lacasa 
Learning in Real and Virtual Worlds 
Commercial Video Games as Educational Tools

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Packed with critical analysis and real-life examples, this book explores how children’s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
€53.49
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Table of Content

Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines

About the author

Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.
Language English ● Format PDF ● Pages 274 ● ISBN 9781137312051 ● File size 3.0 MB ● Publisher Palgrave Macmillan US ● City New York ● Country US ● Published 2013 ● Downloadable 24 months ● Currency EUR ● ID 3090648 ● Copy protection Social DRM

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