Packed with critical analysis and real-life examples, this book explores how children’s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
Spis treści
Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and HeroinesO autorze
Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.
Język Angielski ● Format PDF ● Strony 274 ● ISBN 9781137312051 ● Rozmiar pliku 3.0 MB ● Wydawca Palgrave Macmillan US ● Miasto New York ● Kraj US ● Opublikowany 2013 ● Do pobrania 24 miesięcy ● Waluta EUR ● ID 3090648 ● Ochrona przed kopiowaniem Społeczny DRM