Packed with critical analysis and real-life examples, this book explores how children’s video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.
表中的内容
Foreword; Henry Jenkins 1. Learning and Video Games 2. Entertainment and Education Platforms 3. Intelligent Objects 4. Interpreting Their Messages 5. Arguments in Virtual and Real Worlds 6. Learning to Create 7. Art and Video Games 8. Story Telling 9. Virtual Spaces and Avatars 10. New Heroes and Heroines关于作者
Author Pilar Lacasa: Pilar Lacasa is Professor of Communication and Education at the University of Alcala, Spain.
语言 英语 ● 格式 PDF ● 网页 274 ● ISBN 9781137312051 ● 文件大小 3.0 MB ● 出版者 Palgrave Macmillan US ● 市 New York ● 国家 US ● 发布时间 2013 ● 下载 24 个月 ● 货币 EUR ● ID 3090648 ● 复制保护 社会DRM